Change Log
Version 2.2.2 Current
Released: August 5, 2026
Changes / Fixes
- Fixed a URP Render Graph error when GTAO denoising was set to None.
Version 2.2.1
Released: August 3, 2026
New Features
- Added
HTraceAOSettings.SetActiveProfileto the public runtime API for changing the active HTrace AO profile.
Version 2.2.0
Released: July 30, 2026
Important upgrade instructions
To preserve your existing settings when upgrading to version 2.2.0, download and use the Migration Tool before removing the previous version. Do not delete the previous version or perform a clean installation before migrating, as this will remove the settings required for migration.
If you don't need to preserve your settings, delete the previous version and perform a clean installation with editor reloading.
New Features
- Added an Early Out option for masked surfaces to improve performance.
- Added disocclusion rejection for moving surfaces.
Changes / Fixes
- Migrated to the Packages folder in preparation for UPM support.
- Fixed the Shading Rate debug view getting stuck in the Scene view.
- Fixed hidden Custom Pass objects causing scenes to be marked as dirty.
- Fixed the
#pragma exclude_renderersdirective for the Metal API. - Fixed the “‘UI’ does not exist” error in Unity 6.5.
Version 2.1.1
Released: May 18, 2026
Changes / Fixes
- Fixed PS5 compilation error.
- Added early-out if a camera has no Color buffer.
- Added Render Layer Mask greyout when unavailable.
Version 2.1.0
Changes / Fixes
- Fixed MSAA warning.
- Fixed Quarter / Half resolution output.
- Fixed startup error when Denoiser is set to None.
Version 2.0.0
Major Update
A complete rewrite with multiple improvements and many new features:
- Fadeout control.
- Exclude Casting / Receiving masking.
- Injection points.
- AO output to Shader Graph.
- Normal from depth reconstruction.
- 2.5D motion vectors.
- Velocity tracking for moving objects.
- Screen space radius for GTAO.
- New half / quarter resolution modes for GTAO.
- Reworked noise pattern for faster temporal convergence in GTAO.
- Visibility masks / thickness estimation improvements for GTAO.
- Velocity-based temporal rejection for GTAO.
- Anisotropic disk spatial filter for GTAO.
- Optimized multipass box spatial filter for GTAO.
- Reworked upscaler for GTAO.
- New half / quarter / adaptive resolution modes for RTAO.
- Sample rebalancing option for RTAO.
- Screen space pretrace option for RTAO.
- RTAS management and culling for RTAO.
- Double-pass denoiser for RTAO.
- Advanced velocity-based temporal rejection for RTAO.
- Contact occlusion feature for RTAO.
- Banding reduction for SSAO.